Mistborn: The New Nobles

Session Five

Drinking Games

The crew meets up at yet another tavern (real creative GM) and finds a man named Fil, who supposedly has the whereabouts of the fugitive. After successfully convincing him to talk to them, they begin drinking. Fil gets really drunk and gives them the location of Nati (A warehouse called Denner’s) as well as the code to give (The Steel Ministry sent out another proclamation.).

Comments

canuterp canuterp

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.